Let’s consider there’s an online outlet for anime – a streaming site, a fansub group or something along those lines. Let’s say that this outlet is insanely popular, and even catches the attention of the creators of the anime. Who, in some sudden urge of generosity, instead of sending a DMCA takedown notice or bringing on some costy lawsuit, offer to make the online releases official even. However, as soon as the service becomes official, its popularity vanishes in a puff. Why could that be? (In a more general sense: why do illegal services lose their popularity once they become legal/official?)
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misinterpretation? People usually tend to think you’re a sellout or such.
Elaborate please?
Hm. I think misinterpretation (as mentioned above) is one thing, but another thing that you’d definitely have to consider is the consequences of, for lack of a better term, “legalisation”. Correct me if I’m wrong, but I don’t think there’s ever been a situation in which the “Alright, carry on with what you’re doing, we’ll make it legal” card has been played. There’s always been some kind of a catch involved, especially where copyright laws and other legal matters are concerned. The Napster case is probably a good example of this, although that was a lawsuit and not really an “official-isation” of the website. And then there’s the distribution rights and such (which again falls under the category of legal stuff).
In short, I’d say that the whole “making it official / legal without any catches / terms” thing is unprecedented. Hasn’t happened before, and probably won’t for a while. Even if it does, though, the number of legal hoops one would have to jump through to make that happen is another huge mess.
Nevertheless, I think recent developments have proved that you can get people to pay for stuff they want, good examples of this being Steam and iTunes. One could probably argue that people will pay for the ease-of-access these services provide, along with a perceived sense of “owning” the material / games / music / etc. There’s a difference, though, between these services and something like, say, CrunchyRoll, in that you “own” Steam games and iTunes music / videos / whatnot (and there’s even less DRM involved than there was before, as a bonus, beyond the accounts and applications themselves), while Crunchy operates on a pay-per-month subscription, which I suppose gives one less of a sense of ownership than the other services mentioned above. Who knows, though? Maybe one day someone will have a moment of genius and start selling .mkvs with decent typesetting / editing / transalation / etc. through something like iTunes / Steam (or even through iTunes) and things’ll work out.
P.S. On a related note, the following link may be of interest to you:
http://www.dannychoo.com/en/post/26903/Creative+Industries+Internationalization+Committee.html
Sorry for the late reply.
The fan base thinks you’re doing gods work because maybe some official sites and such won’t/don’t want to sub/stream xth show or such along those lines, but as soon as you become official they think, maybe you’ll turn into one of those official sites that just become lazy and such .
Honestly, I think it’s just the mentality of some people these days since things like this have happened before .
A good example would be people who get e-fame on Youtube for producing great videos with games, and the company contacts the youtuber and wants to make a contract with the youtuber to promote the game or it’s upcoming sequel.
I guess that’s not really Anime but it’s something along those lines.
it could be just hate because you’re getting too popular, people with the mentality thinking you’ll become a terrible outlet etc.
Btw, could you be referring to yourself?