Once upon a time, back in the end of May, there was a KanColle event, one that did more damage than good. In the first place, I’m nowhere near as active a player as I used to be, only doing expeds and daily PVPs, and sortie maybe once in a blue moon when I’m in the mood. The reason is that I got bored with all the random. All the sweat and tears that go into levelling a bote to decent power levels feel meaningless when the next moment the same bote gets oneshot by some ridiculous peon enemy that just happened to crit because RNG.

Guess it’s no surprise that the event was rather a distanced grind on my side than an operation with emotional investment (like some before have been). Of course it’s hard to justify any of my complaints when the entirety of KC’s gameplay revolves around plain old luck, so I’ll just complain about the new air support function.

Another horrible stick-it-on addition to the UI, completely out of place and simply suffering to use. The base planes’ vulnerability to enemy airstrikes felt completely random as well as their damage. In general, consistent damage as a thing did not exist this event. I composed all the fleets and air platoons to the best of my knowledge with the best of my equipment, and yet it was not any of those that took out the boss of E7 in the end, but an absolutely pure luck night battle double crit snipe from Ooyodo.

I’m not saying that my fleets should oneshot everything. Of course that’d be just as meaningless. But some damage might be nice. There is no middle point between absolutely none and oneshot demolishing, and when you’re as short on luck in general as I am, then trying to get the latter reduces the game to mindless grinding and sticking damekon on the every bote.

In the end I could finish all the maps on hardest difficulty without sinking any of my botes (though let’s not consider the damekon cost). As usual, I documented my (lack of) progress on twitter and recorded my resource consumption too for a change.