Yesterday I thought I sorted out the problem with assembling complete responses from packets, but that was quickly disproved by weird errors showing up only in certain situations, but in those situations always.
Packets
There was this one problem I just couldn’t tackle until now while coding my KC helper app: packets kept getting messed up. The whole design is based on opening a general-purpose socket with Python, and listening to all traffic to and from the KC game server. I based my code on a sniffer script I found on the net, tweaking it to my needs.
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Recent Posts
Tags
ale anime art beer blog clojure code coffee deutsch emo english fansub filozófia food gaming gastrovale geek hegymász jlc kaja kubernetes kultúra language literature live magyar movie másnap politika rant sport suli szolgálati közlemény travel társadalom ubuntu university weather work zene 日本 日本語 百名山 艦これ 軽音七大陸最高峰チャレンジ