Tag: tcp/ip

Packets, part 2

Yesterday I thought I sorted out the problem with assembling complete responses from packets, but that was quickly disproved by weird errors showing up only in certain situations, but in those situations always.


There was this one problem I just couldn’t tackle until now while coding my KC helper app: packets kept getting messed up. The whole design is based on opening a general-purpose socket with Python, and listening to all traffic to and from the KC game server. I based my code on a sniffer script I found on the net, tweaking it to my needs.